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Richard
Lucic
Dept.
of Computer Science
Not
only is e-commerce alive and well, Web-based commercial activity
continues to advance at a startling pace in both volume and technological
sophistication. Most "bricks and mortar" enterprises
are also embracing e-commerce for both the efficiency and expanded
customer base advantages the Web provides. Commercial interests
are rapidly driving the presentational aspects of the web toward
a "standard" that will provide the advantages of short
page load times, low bandwidth consumption, and cross-browser/cross-platform
uniformity. Since the Web is inherently a visual medium, this
talk will explore the advanced technologies being employed for
both marketing on the Web and for improving the efficiency of
business processes. A demonstration of the visual impact of Web
standards will be presented, and we will analyze some interesting
examples of cyber marketing and branding.
Jan
23 -
Tracking Hand Gestures
Carlo
Tomasi, Ph. D
Dept.
of Computer Science
Hand
gestures are examples of fast and complex motions. Computers fail
to track these in fast video, but sleight of hand fools humans
as well: what happens too quickly we just cannot see. I will describe
a 3D tracker for these types of motions that relies on the recognition
of familiar configurations in 2D images (classification), and
fills the gaps in-between (interpolation). I will illustrate this
idea with experiments on hand motions similar to finger spelling.
The penalty for a recognition failure is often small: if two configurations
are confused, they are often similar to each other, and the illusion
works well enough, for instance, to drive a graphics animation
of the moving hand.
Jan
30 - Fundamental Graphic Design Principles
Anya Belkina
Department of Art & Art History
The
discussion will focus on several fundamental graphic design principles
such as unity, variety and balance. Other issues for discussion
may include: negative space usage, creative cropping, letterform
customization and page layout based on grid structures.
Links
associated with the lecture
Feb
6 - Component-Wise
Model of the BOLD Response in the Human Primary Visual Cortex
Emma Buneci
Dept.
of Computer Science
Functional
magnetic resonance imaging (fMRI) is a relatively new procedure
that uses MR imaging to measure the quick, small metabolic changes
that take place in an active part of the brain. When neural activity
increases in a region of the brain, the local MR signal produced
in that part of the brain increases by a small amount due to changes
in blood oxygenation. This Blood Oxygenation Level Dependent (BOLD)
effect is the basis of most of the fMRI studies done today that
map patterns of activation in the working human brain. Typical
fMRI cognitive experiments present varying stimuli (eg: auditory,
visual, tactile, etc) which invoke varying hemodynamic responses
(HDRs) in different regions of the brain.
Many fMRI studies have used the simplified assumption that the
hemodynamic response is linear with stimulus duration. Although
not true, the assumption has avoided complications and has represented
a fruitful approach to the analysis of the fMRI data. We have
further investigated the relationship between the hemodynamic
response and the stimulus durations of very short visual stimuli
(50 ms - 1500 ms). I will
present the results of our hypothesis-driven research which has
proposed a component-wise model of the hemodynamic response assuming
activations from phasic and tonic neuronal cell populations which
respond to the onset, sustained, and offset for the duration of
a presented stimulus.
Feb
13 - DELTA
Smart House Project : Underutilitized Solutions to Engineering Problems
in the Home (multimedia
suppliments: error.wav,
filtered.wav,
walkthrough.avi,
MixL_BeetovenR.wav)
Mark Younger
Pratt
School of Engineering
The
DELTA Smart House, to be constructed on Duke's central campus
by late 2005, will be a living laboratory for undergraduate engineering
research in topics ranging from ranging energy & efficiency,
to environment &
health, to entertainment & communications. With over 30 undergraduates
currently involved in the project, we anticipate the DELTA Smart
House will generate a movement of engineering entrepreneurship
on campus and become both a test bed for the university and a
resource for the community. This talk will explore the current
technologies in development and give a more detailed explanation
of the future vision for this house at Duke University.
Feb
20 - Visualization of High Dimentional Data
Jeff Phillips
Dept.
of Computer Science
Planning
a low-fuel path for the space shuttle requires stringing together
several intermediate configurations. Each configuration must describe
the position, velocity, orientation, and rate of change of orientation
to effectively describe the path. This requires the search of
a high-dimensional (12) configurations space. Understanding this
configuration space (how our algorithm is exploring it and how
our sampled configurations are connected), requires visualizing
this 12 dimensional configuration space. Effective visualization
is essential while developing the algorithm and while presenting
the results. I will talk about tools and tricks we used to attempt
to grasp this high-dimensional space for the space shuttle application
and a few other applications. I will also pose challenges for
visualizing developing high-dimensional problems.
Feb
27 - Seeing by
Doing or, What I Learned by Writing KiNG
Ian Davis
Dept.
of Biochemistry
KiNG
is a Java-based, open-source viewer for the simple but powerful
"kinemage" (kinetic image) graphics format. This talk
will explore the advantages of using an easily modified, home-grown
system for scientific visualization, while discussing lessons
learned and the rationale behind some of KiNG's features. Examples
will be drawn primarily from our recent collaborations and original
research in structural biology, although applications from other
fields will also be shown.
Mar
5
- Visualizing
'Guanxi' in the Genome
Simon
Lin, M.D.
Dept.
of Biostatistics and Bioinformatics
"Guanxi",
which refers to relationships and connections to get things accomplished,
is one of the major dynamics in Eastern Asia society. This network
phenomenon is extensively studied in business marketing and social
sciences. In this talk, I will discuss the importance of studying
'guanxi' in the context of genomics. Especially, I will share
the challenges of visualizing the complex knowledge structure
in the genome.
Mar
12 SPRING BREAK
Mar
19 - Data
to Knowlege: A Tool for Data Mining
Loretta
Auvil, NCSA, University of Illinois
This
talk will describe the D2K framework and some applications that
we have developed that use this environment. D2K (Data to Knowledge)
is a flexible framework that integrates effective analytical data
mining methods for data preparation, prediction, discovery, and
deviation detection with data and information visualization tools.
The D2K Toolkit offers a visual programming environment that allows
users to connect programming modules together to build data mining
applications and supplies a core set of modules, application templates,
and a standard API for software component development. D2K uses
a data-flow metaphor to specify the order of execution, and module
parameters can be adjusted to control behavior as appropriate
for the problem domain. D2K was developed by NCSA's Automated
Learning Group (ALG).
Information
is available at
http://alg.ncsa.uiuc.edu/do/tools/d2k
Mar
26 - The Basics
of Conducting a Usability Evaluation
Melanie
Wright, Ph. D.
Anasthesiology
Often
good ideas and technical implementations fail because of inadequate
consideration of the capabilities, limitations, and needs of the
humans who will be using the system. One way of ensuring that
the end users will be considered in the design is to follow a
design process known as user-centered or human-centered design.
A key component of human-centered design is the use of user studies
or usability evaluations at various points in the design process
to identify potential usability problems or to choose between
competing design alternatives in the human-machine interface.
Although conducting a usability evaluation is not especially difficult,
there are a few key guidelines that should be followed to help
you get meaningful unbiased results from your efforts. This talk
covers the basics of conducting a usability evaluation including
how to: design the experiment; select the number and type of test
participants; write test scenarios; set up the experiment; conduct
the test; select and collect appropriate test metrics; and analyze
and interpret results.
Dept.
of Computer Science
Video
games can be viewed as simulations for the purpose of entertainment.
These simulations rely heavily upon linear algebra, calculus,
geometry and elementary physics, and because these simulations
(i.e. video games) are entertaining and fun, they provide an excellent
teaching opportunity. With the proper approach, students' interest
can be captured by video games while their learning is focused
on computer programming, simulations, mathematics, and physics
concepts. In addition the visual and auditory elements enable
students to interact with abstract concepts in a more concrete
way. This talk will detail the development and experience of using
this approach to teach introductory computer programming for non-majors
at Duke University.
Course
Link for more information
April
9 - Visualizing the Forces that Drive Mophogenesis
Dan Kiehart
Department
of Biology and Cell Biology
A
collaboration between groups in Duke Biology (Kiehart Lab), Physics
(Edwards Lab), Mathematics (Venakides Group) and Computer Science
(Brady Group) are investigating the forces that connect the genetic
program of development to morphogenesis in Drosophila. We focus
on dorsal closure, a model system for cell sheet morphogenesis
in development and wound healing. During this process, the embryo
is a canoe shaped structure that morphs into a submarine. We use
transgenic strategies to incorporate fluorescently marked proteins
into key cellular structures, then follow the behavior of these
structures in real time or by time-lapsed methods. This gives
us the ability to follow developmental movement in living embryos.
By applying laser microsurgical methods to interrogate cell and
tissue structure, we show that the bulk of progress toward closure
is driven by contractility in supra-cellular ?purse-strings? and
in the amnioserosa, whereas adhesion-mediated zipping coordinates
the forces produced by the purse-strings and is essential for
the end stages of seam formation. We apply quantitative modeling
to show that these contractile forces, generated in distinct cells,
are coordinated in space and synchronized in time. Modeling of
wild type and mutant phenotypes is predictive; by quantitatively
analyzing closure in myospheroid mutants we show that PS-integrin
has an early, important role in zipping. Later the embryo fails
when the cell sheets rip themselves apart. Current focus is on
expanding our analysis to understand this process in by better
visualizing the morphogenetic movements in 3D and to define the
biological processes that give the system resilience: remarkably,
in the absence of one of the forces, the embryo can up-regulate
other forces to take its place so that morphogenesis proceeds
unperturbed.
April
16 -Seeing the trees for the forest: Estimating
3D canopy tree structure from video imagery and field data
Michael
Wolosin
Dept. of Biology and Program in Ecology
This
talk presents my attempts at addressing a problem similar to many
that have been discussed in the Visualization Forums how to understand,
model, and view a complex multi-dimensional structure based on
imagery and/or other data. My work involves the structure of forest
canopies and individual tree crowns, which can be defined as the
organization in space and time of the leaves, twigs, and branches
of trees. In particular, I'm interested in using models of the
crown structure of individual trees in the context of their canopy
neighborhoods to: 1) estimate each tree's light availability,
and 2) understand how light availability and crown structure (ipso
facto) impact key demographic processes. This talk will focus
on the first step of this research, estimating individual 3D crown
structure from both images taken above the canopy and crown measurements
taken from the ground. High-resolution airborne digital videography
was collected over our research plots in the fall of 2002, and
I have used digital photogrammetry software to estimate the canopy
surface topography from these images. I visually estimated individual
tree crown boundaries using 3D viewing. I have also measured the
crown extents and tree heights of many trees from the ground,
and made initial attempts at combining these data. I'm hoping
that by presenting to this audience early on in this research
project, I'll spark useful discussions about image processing
methods, possible programming and rendering environments, and
perhaps some collaboration!
April
23 - Introduction to the CSEM Parallel Computing Cluster
John
Pormann
Dept.
of Biomedical Engineering
The
Center for Computational Science, Engineering, and Medicine is
now operating a large computer cluster for use by researchers
with high-performance computing needs. This talk will go into
some of the basics on how the system operates, the historical
trends that led to our particular hardware configuration, and
also the "sharing" model that is used to let researchers
gain access to more computational power than they could otherwise
afford. We will also go into some of the basics of parallel computing,
covering several different ways to extract parallelism from sequential
problems. We will show some examples of these methods, giving
some ideas on how each of them may be applied to research in a
variety of disciplines.
April
30 - We Have
Not Yet Learned to Visualize the Web!
Richard
Lucic
Department
of Computer Science
This
is not to say that some profound work hasn't been accomplished
in web design, usability, technological progress, and innovation.
But to arrive at this point in the Web's history, developers have
had to borrow guidelines from other media, hack around and work
their way through browser inconsistencies, and bend markup so
far out of its normal shape that it has become nearly broken.
The good news, however, is that web authors are transitioning
to a new system of web standards that will provide on-line content
that is cleaner, much easier to manage, and load and render much
more quickly as a result. Although not a perfect solution, this
new system also allows people with disabilities much improved
access to web resources.
This
talk will discuss what's broken in the current system and then
proceed to describe the emerging set of standards and the benefits
they provide to visualizing information on-line.
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