The Visualization Friday Forum
Fall 2007 * Noon-1pm * D106 LSRC
August 31 -
Redgraph: Interacting with Networks in Three-Dimensions
Harry Halpin
Visualization Technology Group
Redgraph, a software package developed by the Visualization Technology
Group at Duke, lets users explore complex networks through interactive
extrusion of nodes and links. The extrusion method lets a graph well-known
graph lay-out algorithm display the network in two dimensions in the DIVE,
and the so allows the user to "pick" a node or group of nodes a and pull
them into three dimensional space. The software is based on the generic RDF
(Resource Description Framework), a W3C Web standard for network-based data,
and so should be easily usable on wide ranges of data sets.
The talk will also give a general introduction to network theory and the
importance of visualization in understanding "real-world" networks, the
Semantic Web data format RDF, empirical data on extrusion, and preliminary
results from interdisciplinary work with Tim Lenoir in using the network
visualizer to chart the history of biotechnology innovaton in North Carolina
through patent visualization.
September 7 -
Visualization Capabilities of Matlab
Rachael Brady
Visualization Technology Group
see a video of the talk
The ppt slides and matlab .m files are
here.
Matlab is an excellent tool for prototyping simulations or doing quick
computations. Most people are familiar with the 2D and 3D plot
capabilities, and probably the image capabilities of Matlab.
This talk will review good uses of those tools, point out some interesting
features, and then illustrate the 3D visualization aspects of Matlab.
Note: The content is very similar to the lecture I gave at the CSEM Matlab
workshop on April 10, 2007.
September 14 - Medical Imaging
Simulation of Mice and Men
Paul Segars
Radiology
see a video of the talk
Computer simulation methods are finding an increasingly important role in
medical imaging research for characterizing, evaluating, and optimizing
medical imaging systems. Computer simulation involves computer generated
phantoms, models of the imaging process, and fast computational methods.
Computer phantoms provide a model of the subject's anatomy and physiology.
Given a model of the physics of the imaging process, acquired data of a
computer phantom can be generated using the computational methods. A major
advantage to using computer-generated phantoms in simulation studies is that
the exact anatomy and physiological functions of the phantom are known, thus
providing a gold standard from which to evaluate and improve medical imaging
devices and image processing and reconstruction techniques. Other advantages
are that computer phantoms are always willing participants and can be
altered easily to model different anatomies and medical situations providing
a large population of subjects from which to perform research. A vital
aspect of simulation is to have a realistic phantom or model of the
subject's anatomy. Without this, the results of the simulation may not be
indicative of what would occur in actual patients or animal subjects and
would, therefore, have limited practical value. This talk concerns the
development and application of two realistic digital phantoms for use in
medical imaging research, the 4D NCAT and 4D MOBY phantoms. The 4D NCAT
phantom was developed to model the human anatomy and physiology for imaging
studies while the 4D MOBY phantom was developed to model the mouse anatomy
and physiology for small animal studies. Both phantoms are based on
state-of-the-art computer graphics techniques and when combined with
accurate models for the imaging process are capable of providing a wealth of
realistic imaging data from subjects of various anatomies. With this
ability, the phantoms have enormous potential to study the effects of
anatomical, physiological, physical, and instrumentational factors on
medical and small animal imaging and to research new instrumentation, image
acquisition strategies, image processing and reconstruction methods and
image visualization and interpretation techniques.
September 21 - Predictive models that
infer geometry and dependence
Sayan Mukherjee
IGSP
see a video of the talk
A framework for predictive modeling that simultaneously infers
the geometry and statistical dependencies of the input space
is developed. The central idea in this approach is the estimation
of gradients of regression or classification functions. Given
the gradient estimate one can perform simultaneous dimension
reduction and regression, inference of graphical models, and
nonlinear dimension reduction. An extension of this to the
multi-task setting will be developed. The main applications
will be in genomics: modeling tumor progression. However,
illustrations such as classifying digits will also be described.
Lots of pictures will be shown.
Joint work with: Qiang Wu, Justin Guinney, Mauro Maggioni,
and Elena Edelman
September 28 - Building Very Small
Mobile Micro-Robots
Bruce Donald
Computer Science
I will survey the challenges of building and controlling mobile
micro-robots based on microelectromechanical systems (MEMS). I will
present my laboratory's work on steerable, untethered micro-robots,
each with dimensions up to 100 times smaller than prior systems. I
will finally discuss possible applications of such MEMS and
micro-robotics, and speculate on the future outlook for their science
and engineering.
October 5 - Fall Break
October 12 - Visualization in the
Sciences
Russell Taylor II
Computer Science, UNC
see a video of the talk
The "Visualization in the Sciences" course taught at UNC since 2001
describes the current state of the art in computer-based visualization as
applied in the natural and medical sciences. It includes teaching the
available visualization techniques and their characteristics (including
enough description of perception to enable understanding why some techniques
work and others do not). It is aimed both at computer science students (who
would implement such visualizations) and at natural science students (who
would use them). It includes teaching how to use an available visualization
toolkit to enable rapid development of visualizations. A final project teams
a computer science student as a tool smith with a natural science student as
a client liaison to develop a visualization tuned for a particular problem.
The lecture will include a fast-forward preview of the topics covered in the
course (1 slide per lecture), a description of several of the final projects
resulting from the course, and Q&A on how the course has gone.
October 19 - Scientific Graphics with
Adobe Illustrator: Don't be scared -- really, it's
fun!
Eric Monson
Visualization Technology Group
see a video of the talk
Do you ever have to draw simple diagrams for proposals or publications? Have
you ever struggled to get a graphing program to make your plots look just
right? Adobe Illustrator is a vector graphics editing program which can be
very useful for scientists and engineers in just these situations, but many
people avoid it because of the seemingly steep learning curve. In this brief
tutorial, I will run through some simple examples of
Illustrator's capabilities, showing you how to start using its
tools to modify your graphs and create scientific figures.
October 26 - Social Systems,
Spatialization & Cognitive Masking/Demasking
Pedro Lasch
Art, Art History, and Visual Studies
see a video of the talk
This workshop will focus on my 'Naturalizations Series,' an ongoing
interdisciplinary experiment based on the use of a set of mirror-masks
designed in 2002. The initial perception created by these masks is one of
spatial and psychological confusion. Subjects are reversed if only one
person is wearing the mask. If several people wear them, their faces
disappear and transform into an endless set of reflections of other mirrors,
other faces, environments, and objects. Landscape and subject are one and
many. Subjects are inseparable from each other, their bodies dismembered by
rectangular planes departing and arriving through reflected gazes. Light
breaks and travels on these masks with unpredictable speed and variety.
Space and movement become counter-intuitive. We will together enter this
perceptual, psychological, and social labyrinth to reconsider the value of
such low-tech cognitive tools -- formerly called philosophical toys, as
useful complements to the expensive technology and encoded language most
prevalent in (scientific) visualization. Network theory, systems theory, and
current ideas around spatialization in art and science will also be
discussed before and after our experience with the masks.
November 2 -
Visualizing root networks, inside out
Philip Benfey
Biology
Our goal is to characterize the networks of genes that regulate root
development. We have developed a technology platform, the RootArray, to
visualize the activity of genes at high spatiotemporal resolution in
response to external stimuli. We have also developed means of imaging the
growth of roots in real time and mathematically describing the resulting
physical networks. We are applying insights gained from these technologies
toward improving agriculture, biofuels and carbon sequestration.
November 9 - Spatiotemporal
characterization of fluctuating oxygenation in tumors
Isabel Cardenas-Navia
Radiation Oncology (Mark Dewhirst's Lab)
see a video of the talk
Tumor hypoxia is one of the most studied physiological phenomena in cancer
research and has been shown to be prognostically significant in many
clinical
studies, independent of treatment type. Although many investigators have
measured the presence of so-called 'intermittent' or 'acute' hypoxia in
preclinical and clinical tumors, instabilities in tumor oxygenation were
presumed to be temporally rare, spatially isolated events attributed to
transient episodes of vascular stasis. In this talk we show data directly
measuring temporal fluctuations in vascular pO2 in three rat tumors, showing
that O2 delivery to tumors is constantly fluctuating. We will discuss
visualization problems in our initial approach of the data, the application
of
spatial statistics to characterizing the spatial as well as temporal
differences between tumor types, and the application of spatial statistics
to
garner insight into the biological mechanisms behind fluctuations in tumor
oxygenation.
November 16 - Quantifying the Benefits
of Immersive Visualization
Doug Bowman
Computer Science, Virginia Tech
see a video of the talk
Immersive virtual reality (VR), typified by technologies such as
stereoscopic projected displays and 3D tracking systems, has been available
for many years, but there are only a few examples of real-world applications
of this technology, most of which are focused on providing a
realistic "experience" to the user so that he experiences a sense
of "presence." We believe that immersive technologies can provide
other benefits, such as increased spatial understanding or reduced
information clutter. We are running a series of empirical studies to
demonstrate these benefits and to determine "how much immersion
is enough." Our results so far indicate that higher levels of
immersion do lead to improved spatial understanding in complex
visualizations, and that greater immersion can produce more efficient
interaction in difficult task situations.
November 23 - Thanksgiving Break
November 30 - Medical Simulation for
Training and Beyond
Xunlei Wu
RENCI
see a video of the talk
Medical simulation is an inter-disciplinary science using computer-based and/or
mannequin-based learning method in which users practice tasks and procedures
in lifelike circumstances to improve skills without putting patients at
risk. I will describe three still active Medical Simulation research
projects which I have been involved in before joining RENCI. These projects
are: 1. EVE, an interactive endovascular procedure simulator; 2. COMETS, an
Autonomous Casualty Simulator; 3. SOFA, a simulation open framework
architecture. The purpose of my talk is to present the overall picture of each project,
their capabilities, and potential applications and, more importantly,
foster future research collaborations.
December 7 -
Serious Challenges and Serious Issues Developing Serious Games
Randy Brown
CTO, Virtual Heroes
see a video of the talk
The ppt slides are
here.
Serious Games are game technologies used for purposes other
than pure entertainment, such as training and education. There are many
challenges to overcome in applying current real-time, interactive,
immersive game technologies to issues relating to "real-world" problems.
In this presentation I will discuss some of the technical hurdles,
development issues, and challenges of mapping various types of learning
to specific methodologies of immersive 3D gameplay. All in 30 minutes.
Seriously!
|